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Each section developed by me 
Please find the presentation videos under Youtube logo under section. Currently protoype state.
In terms of Animation
 - Customized Animation for player and Artifical Inteligents(AI)
 - Customized view and and abilities with perfectly working Animation
 - Customized Animation tree
 - Animation for weapon equip, shooting pase, Aim pase, Hipe pase, Idle pase and un equiped pase
 - Animation for stand pase, crouch pase, prone  and death
 - Head movement animation controlled with camera while Character Idle or weapon unequipped
 - Leg animation which are interract with the object such as strairs, hills
In Terms of Player Abilities
 - Ability to earn experience, level up and automatically generate new extended experience bar
 - Manually swap between walk, jog sprint
 - Ability to slow down world time(Matrix effect)
 - Ability to pick up, equip and use different weapons
 - Health charge or if player reach 0 health calls death animation with function, drops equipped weapon and respawn
In terms of Artifical Inteligent(AI)
 - Citizen AI with two state
    - First is Idle/Walk pase between random various location on the map
    - Second run away from the player in case if weapon being fired
 - Solder AI with two state
    - Idle or walk depend on AI's duty
    - Search for player and shoot at it in case if player's weapon being fired
In terms of Envirolment
Assets are being created with 3D Max. Textures created with Photoshop. Maps are created with xNormal.
 - Living buildings
 - Shopping Centre
 - Roads, Street lights and post boxes
 - Military base 
   - Walls
   - Gates
   - Guard towers
   - Out post
   - Mobile military lights
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